Scalable Peer-to-Peer Streaming for Live Entertainment Content

Year
2008
Abstract

We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content.

Summary

A peer-to-peer system for streaming live entertainment content from a single source to a large, scalable audience without centralized infrastructure, combining a delay-minimizing swarming overlay, a distributed anycast mechanism for finding nearby peers, and an incentive scheme that encourages peers to donate spare capacity.

bibtex
@article{mykoniati2008p2pstreaming,
author = {Eleni Mykoniati and Raul Landa and Spiros Spirou and Richard G. Clegg and Leyla Latif and David Griffin and Miguel Rio},
title = {Scalable Peer-to-Peer Streaming for Live Entertainment Content},
journal = {IEEE Communications Magazine},
year = {2008},
volume = {46},
number = {12},
pages = {40--46},
doi = {10.1109/mcom.2008.4689206}
}
Authors
Eleni Mykoniati, Raul Landa, Spiros Spirou, Richard G. Clegg, Leyla Latif, David Griffin, Miguel Rio
Venue
IEEE Communications Magazine, 46(12), pp. 40-46