Networks which sit "above" the traditional IP layer networking.
This paper is a simulation based study of cloud assisted multi-user video streaming. It is based upon two use cases (one related to video poker the other related to MOOCs). The paper looks at strategies for placing cloud locations to facilitate streaming using Amazon EC2 cloud locations. The paper compares a strategy that dynamically picks new locations for cloud hosts as time goes on. Interestingly this seems to provide little benefit compared with simply having a good initial choice of sites even when users may drop into and out of a cloud chat session over the course of many hours.
This paper creates a simple mathematical model based on Markov chains which can model (with some simple assumptions) the type of cacheing trees seen in content centric networking. The model is tested with some simulation results.
This paper considers the tradeoffs when ISPs collaborate with content providers for mutual benefit.
This paper considers the idea of using fractal space filling curves to locate nearby items in an overlay topology.